
On the way, the team will run into other characters on Roak with their own struggles, and depending on your decisions, they may join to help Roddick temporarily or stick around until the end. This first entry's plotline keeps things fairly straightforward, though a few larger universe-building elements are also lightly introduced, some of which later are expanded upon in later Star Ocean games.
STAR OCEAN FIRST DEPARTURE R ARENA PSP
Square Enix calls Star Ocean: First Departure R an HD Remaster, but it feels more like an upscaled port of the PSP version with only a few notable enhancements.

The most obvious one is the new portrait artwork for all the characters done by illustrator Katsumi Enami. Otherwise, the game is mostly just like the PSP version, including the menus and UI. The new character artwork itself is really great, bringing a more detailed and lively style to the generally flat/simple style of the PSP version artwork. However, it's not quite an ideal addition for a couple of small reasons. Firstly, the few animated cutscenes found in the game are based on the PSP artwork, but these scenes are generally rare to begin with, so it's not all too problematic. More significantly, some of the characters have been given considerably different costumes. While Ilia and Ronyx's newly drawn outfits generally match designs found in the original SFC release, the PSP sprites don't reflect these outfits, so you kind of just have to get used to the portrait/sprite mismatch for a few characters. #Star ocean first departure r romance psp

Luckily, you can toggle between the old & new art at any time. The spritework itself also looks great in this port, avoiding any sort of smoothing effects you sometimes find in re-released classic RPGs. Star Ocean uses a real-time battle system, where your party faces off against enemies in a combat arena, triggered by a traditional random encounter system. You can take on foes using a standard attack or a pair of special Techniques tied to the shoulder buttons. Sadly, the combat in First Departure nearly inevitably turns into nothing but Technique spamming, eventually. Techniques not only deal the most damage, but can often stunlock enemies in place, diminishing their threat. Using the same Techniques over and over is easily the most effective and most efficient way to take out enemies, and there's really no reason to not use them. Replenishing the spent MP is also trivial. It's effective, but not terribly interesting - just click L1 a bunch during combat and your character will automatically line up and attack with the Technique. You often don't even have to move your character yourself as they can line up the attack for you.

